💀
Skulliance
Skulliance.ioStakingDiamond SkullsMerchDiscordX
  • 💀Overview
  • đŸ´â€â˜ ī¸Staking
    • đŸŽ–ī¸Membership
    • 🎁Daily Rewards
  • âš”ī¸Missions
    • đŸ“ĻConsumable Items
    • đŸ—“ī¸Monthly Rewards
  • 🏰Realms
    • đŸ›ī¸Locations
    • âš”ī¸Raids
    • â˜ ī¸Factions
  • 💎Diamond Skulls
    • đŸĒ¨Carbon Emissions
    • đŸĒSkulliverse
  • 🎲Games
    • đŸĒ–Drop Ship
    • đŸĒŠOculus Lounge
Powered by GitBook
On this page
  • Strategy
  • Rarity & Utility
  • Stacking
  • User Interface
  • Disclaimer
  1. Missions

Consumable Items

Successful missions yield consumable items that can be utilized in future missions

PreviousMissionsNextMonthly Rewards

Last updated 6 months ago

Strategy

Consumable items provide a strategic element to missions gameplay and an opportunity to gain substantial momentum on the monthly leaderboard.

For every successful mission you complete, you will be awarded a random item out of the current pool of seven.

Rarity & Utility

All of the items have rarity and utility as shown below:

  • Double Rewards: 5% (Legendary) - Multiply your rewards by 2 upon success

  • 100% Success: 5% (Legendary) - Guaranteed success on Mission

  • 75% Success: 10% (Ultra Rare) - 75% Success Rate on Mission

  • 50% Success: 15% (Rare) - 50% Success Rate on Mission

  • 25% Success: 20% (Uncommon) - 25% Success Rate on Mission

  • Fast Forward: 20% (Uncommon) - Split Mission time in half, round up if duration is a prime number

  • Random Reward: 25% (Common) - Swap for a Random Reward from any project upon success

Stacking

Each unique item can be utilized only once during a mission. You can stack as many unique items as you want for a mission.

Success rates stack as long as you don't go over 100%. You may have to clear all selections or individually remove NFTs from your inventory to free up space to use a success rate item or stack multiple success rate items.

User Interface

The quantity of items you own is displayed under your inventory. When you queue up an item, it deducts from your quantity display. An item is only consumed after you start the mission.

Upon completion of missions, the current missions table will display which item you received for each successful mission. You will then be able to utilize those items in your inventory for subsequent missions.

Disclaimer

Items, rarity, and utility could evolve over time, so don't be surprised if things switch up with consumable items.

âš”ī¸
đŸ“Ļ