đĻConsumable Items
Successful missions yield consumable items that can be utilized in future missions
Last updated
Successful missions yield consumable items that can be utilized in future missions
Last updated
Consumable items provide a strategic element to missions gameplay and an opportunity to gain substantial momentum on the monthly leaderboard.
For every successful mission you complete, you will be awarded a random item out of the current pool of seven.
All of the items have rarity and utility as shown below:
Double Rewards: 5% (Legendary) - Multiply your rewards by 2 upon success
100% Success: 5% (Legendary) - Guaranteed success on Mission
75% Success: 10% (Ultra Rare) - 75% Success Rate on Mission
50% Success: 15% (Rare) - 50% Success Rate on Mission
25% Success: 20% (Uncommon) - 25% Success Rate on Mission
Fast Forward: 20% (Uncommon) - Split Mission time in half, round up if duration is a prime number
Random Reward: 25% (Common) - Swap for a Random Reward from any project upon success
Each unique item can be utilized only once during a mission. You can stack as many unique items as you want for a mission.
Success rates stack as long as you don't go over 100%. You may have to clear all selections or individually remove NFTs from your inventory to free up space to use a success rate item or stack multiple success rate items.
The quantity of items you own is displayed under your inventory. When you queue up an item, it deducts from your quantity display. An item is only consumed after you start the mission.
Upon completion of missions, the current missions table will display which item you received for each successful mission. You will then be able to utilize those items in your inventory for subsequent missions.
Items, rarity, and utility could evolve over time, so don't be surprised if things switch up with consumable items.